In the current format, its relatively easy to get cards into your discard
Play boosters combine the high-value card experience of opening set booster packs while still being a viable product for drafting
We value: Clean system design Polished gameplay experiences Strong visual identity Long-term project potential Developers who enjoy building systems players can invest time into will likely enjoy working on this project
Speaking of cheap cantrips, I've always sort of felt like Faithless Looting got a bit of a raw deal by being banned alongside Hogaak, Arisen Necropolis as its primary enabler
Gimmicky planeswalkers are ones that have a twist to them, only having negative abilities, maybe being an uncommon walker, a nonlegendary one, one centered around only zeroes, one that transforms, one that has a plus that can get it to an ult directly by adding loyalty counters, etc